Video game research - IELTS Reading with Practice Test, Answers And Explanation

Luyện tập đề IELTS Reading Practice với passage Video game research được lấy từ cuốn sách IELTS Practice C - Book 3 - Test 4 - Passage 3 với trải nghiệm thi IELTS trên máy và giải thích đáp án chi tiết bằng Linearthinking, kèm list từ vựng IELTS cần học trong bài đọc.

Video game research - IELTS Reading with Practice Test, Answers And Explanation

❓ Câu hỏi (questions)

Question 1 - 5
Do the following statements agree with the information given in the Reading Passage?
In following statements below, choose
YES if the statement agrees with the information
NO if the statement contradicts the information
NOT GIVEN if it is impossible to say what the writer thinks about this
1
Video game use amongst preschool children is higher in the US than in other countries.
2
The proportion of preschool children using video games is likely to rise.
3
Parents in the US who own gaming equipment generally allow their children to play with it.
4
The type of research which manufacturers usually do is aimed at improving game design.
5
Both old and young games consumers require research which is specifically targeted
Question 6 - 10
Complete each sentences with correct ending
Problems for preschool users of video games
Preschool children find many electronic games difficult, because neither their motor skills nor their  are sufficiently developed.
Certain types of control are hard for these children to manipulate, for example,  can be more effective than styluses.
Also, although they already have the ability to relate  to real-world objects, preschool children are largely unable to understand the connection between their own  and the movements they can see on the screen. Finally, very few preschool children can understand 
A
actions
B
buttons
C
cognitive skills
D
concentration
E
fingers
F
pictures
G
sounds
H
spoken instructions
I
written menus
Question 11 - 14
Choose appropriate options A, B, C or D.
11
In 2007, what conclusion did games producers at Nickelodeon come to?
A
The preschool market was unlikely to be sufficiently profitable.
B
One of their hardware products would probably be suitable for preschoolers.
C
Games produced by rival companies were completely inappropriate for preschoolers.
D
They should put their ideas for new games for preschoolers into practice.
12
The study carried out by Nickelodeon
A
was based on children living in various parts of the world.
B
focused on the kinds of game content which interests preschoolers.
C
investigated the specific characteristics of the target market.
D
led to products which appealed mainly to the US consumers.
13
Which problem do the writers highlight concerning games instructions for young children?
A
Spoken instructions take up a lot of the available memory.
B
Written instructions have to be expressed very simply.
C
The children do not follow instructions consistently.
D
The video images distract attention from the instructions.
14
Which is the best title for Reading Passage 3?
A
An overview of video games software for the preschool market
B
Researching and designing video games for preschool children
C
The effects of video games on the behaviour of young children
D
Assessing the impact of video games on educational achievement