Invasion of the Robot Umpires
Not long ago, in a second-tier fixture of the Halcyon Cricket League, an umpire called Tomas Brandt became the first official anywhere to hand the hardest part of his job to a machine. Rather than decide for himself whether a delivery had passed too far from the batter to count as fair, Brandt took each verdict through an earpiece linked to UmpVision, a device built around radar once used to follow aircraft. Bolted to the roof of the main stand, it resembled a narrow grey case with a single amber lens that never seemed to blink.
UmpVision had been commissioned by the Halcyon League Board, which was keen that the announcing stay in human hands, as spectators were used to. So when the opening delivery arrived, a recorded voice in Brandt's ear pronounced it fair, and Brandt repeated the call aloud. Judging such things had always rested on the umpire's eye. A delivery is ruled a wide*, an illegal ball, when it slips outside an imaginary corridor beside the batter, a lane perhaps a metre across running from the ground to shoulder height, within which the ball can reasonably be reached. On that first evening, as Brandt echoed the machine's calls, not one player muttered, protested, or raised an eyebrow.
For the better part of two centuries, that thin strip of doubt has been the beating heart of the game. Bowlers have appealed, captains have marched up to query a ruling, and countless quarrels have turned on whether a ball strayed beyond the batter's reach. The etiquette has shifted over the years. A player today may voice fierce disagreement, yet the unwritten law holds firm: you never abuse an official in person, and you never lay a hand on one. Once UmpVision began delivering its verdicts, though, the quarrels simply died away.
In UmpVision's first season, several bowlers grumbled about calls that struck them as odd, and the Board responded by quietly adjusting the boundaries of the corridor; by the next season the general view was that the system had become remarkably consistent, accurate to within a centimetre or two. Roderick Vance, its chief executive, puts it plainly: it will take the arguments out of cricket, and the game will be better for it. Whether those arguments were ever a fault to be corrected, or the mark of something human in the sport, is the real question.
A human being, at any rate, answers back. Devon Aldous, who coaches in the northern division, told me that UmpVision does just what it was built to do, yet also called it merciless and hair-splitting, almost legalistic. Vance trained as a barrister, Aldous remarked. More than a few bowlers say the machine's sense of a fair ball feels tighter than any umpire's ever did. Aldous had bowled at the top level himself, and back then officials made allowances for craft: land it where you meant to, and it was given fair even if it slipped an inch past the line. A conversation went on between bowler and umpire.
The person the Board put in charge of the trial, its head of cricket operations, is Nadia Kessler. As she tells it, UmpVision belonged to a wider push to make cricket more thrilling, driven by administrators' fear of losing the young, the way horse racing and boxing have. They began by asking supporters which sort of cricket excited them most, and the answers all pointed one way: more scoring, more sharp fielding, more running between the wickets. Cricket of that kind had barely been seen since the 1970s, when ferociously quick bowling, hard to score off and hard to control, came to dominate and ground many matches down into a war of watchful defence, extras, and the occasional heave over the ropes.
Kessler's team had hunted for every conceivable remedy. Nothing was off the table; they weighed reshaping the bat, shifting the boundary ropes, even redrawing the markings on the pitch. One by one those notions were discarded, and UmpVision alone survived as the instrument that could genuinely bring change. Get the technology right, Kessler argues, and you can feed it whatever definition of a fair ball you like. You could make the corridor a wedge, a diamond, or something shaped like a boot; as the game shifts across the decades, the system can be told to shift with it.
Across the past twenty years, one sport after another has surrendered its judgement calls to machinery. Football uses video review to settle offside; tennis has electronic tracking for line calls; rugby leans on a television match official to judge whether a try was grounded. Most followers welcome it, even where the exactness sometimes creates trouble. Yet every one of those cases turns on something solid: a line, a try-line, a point of contact, with edges as clean as the frets on a guitar. A wide is nothing of the sort. A little latitude in calling it has long been quietly prized.
I wrote to Ivo Marchetti, a philosopher at Ashcombe University, to ask what he made of it all. Barely a morning passes when I don't lie awake going over the reasons this whole robot-umpire business is such a mistake, he answered. It was, he added, one more attempt to hand the difficult judgements of living over to a formula. Perhaps he is right. We turn to cricket to pass the time, not to spend it efficiently. A number of players I met were no fonder of the machines, doubting that precision is what the game lacks. Everyone wants technology to make things flawless, said Callum Rees, who turns out for a southern county, but life is not flawless. A flawless world would be strange: your side always wins, the job always goes smoothly, there is always cash in your pocket, the car never lets you down. What would be left to talk about?
*wide: a delivery judged to have passed too far from the batter to be played with a normal stroke, for which the batting side is awarded a run.
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Question 1 - 6
Choose YES/NO/NOT GIVEN
1.
The verdicts Brandt announced during that opening match were the machine's decisions, not his own.
Yes
No
Not given
2.
Despite the bowlers' complaints, the Board left the corridor's dimensions exactly as before.
Yes
No
Not given
3.
Vance is convinced that ridding the game of its disputes will make it better.
Yes
No
Not given
4.
The years in which very fast bowling prevailed made the game more entertaining to watch.
Yes
No
Not given
5.
Kessler's staff argued sharply among themselves over the proposed changes to the bat.
Yes
No
Not given
6.
Corridors of an unusual shape have already been used in real matches.
Yes
No
Not given